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	<title>Curt's Basement &#187; Role Playing Games</title>
	<atom:link href="http://www.curtsbasement.com/category/rpgs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.curtsbasement.com</link>
	<description>By geeks. For geeks.</description>
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		<title>Hubs and ashes and rising and things</title>
		<link>http://www.curtsbasement.com/2009/09/hubs-and-ashes-and-rising-and-things/</link>
		<comments>http://www.curtsbasement.com/2009/09/hubs-and-ashes-and-rising-and-things/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 15:30:43 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1507</guid>
		<description><![CDATA[After nearly a decade of being dead in the water, the old Montreal RPG Hub has risen from the ashes to become the RPG Hub! The site is still growing in features, and it might look a little rough around the edges, but the ball is rolling and things are happening *snaps fingers in the [...]]]></description>
			<content:encoded><![CDATA[<p>After nearly a decade of being dead in the water, the old Montreal RPG Hub has risen from the ashes to become the <a href="http://rpghub.net" target="_blank">RPG Hub</a>! The site is still growing in features, and it might look a little rough around the edges, but the ball is rolling and things are happening *snaps fingers in the air*.</p>
<p>If you&#8217;d like to be an author, let me know. Furthermore, if you&#8217;d simply like to be a moderator (comments, forums), let me know. Otherwise, you&#8217;re free to create your own account and join in the community like any other.</p>
<p>This site is still for personal things, crazy stuff we find on the internet, and for video games and technology. The Hub is for RPGs, Board Games, etc.</p>
<p>Questions? Comments? Suggestions? <img src='http://www.curtsbasement.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>10</slash:comments>
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		<title>PAX East, here we come!</title>
		<link>http://www.curtsbasement.com/2009/07/pax-east-here-we-come/</link>
		<comments>http://www.curtsbasement.com/2009/07/pax-east-here-we-come/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 12:39:06 +0000</pubDate>
		<dc:creator>Carl</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1339</guid>
		<description><![CDATA[Well I think this is official as we have ever gotten on a road trip like this. But here is graphical evidence that we are indeed going. Now please note for everyone else interested, you can go to the PAX East site and do pre registration. You have the option of having your badges sent [...]]]></description>
			<content:encoded><![CDATA[<p>Well I think this is official as we have ever gotten on a road trip like this. But here is graphical evidence that we are indeed going. Now please note for everyone else interested, you can go to the PAX East site and do pre registration. You have the option of having your badges sent to you via FED Ex (which I did). I bought these now as I owed Curt from awhile back so rather then get lost in translation now it&#8217;s fucking booked! Oh yeah!</p>
<p><img class="aligncenter size-medium wp-image-1341" src="http://www.curtsbasement.com/wp-content/uploads/2009/07/pax_east1-300x225.jpg" alt="pax_east" width="300" height="225" /></p>
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		<slash:comments>4</slash:comments>
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		<title>Game Mastering is Not an Exclusive Club</title>
		<link>http://www.curtsbasement.com/2009/07/game-mastering-is-not-an-exclusive-club/</link>
		<comments>http://www.curtsbasement.com/2009/07/game-mastering-is-not-an-exclusive-club/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 18:30:13 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1313</guid>
		<description><![CDATA[Yes, there’s a division between players and GMs, despite the fact that at the end of the day we’re all players, and we all share the same goal: to have a great time gaming with our friends.
Is game mastering harder than playing? Yes. Is it more work? Yep. Is it more rewarding in some ways? [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Yes, there’s a division between players and GMs, despite the fact that at the end of the day we’re all players, and we all share the same goal: to have a great time gaming with our friends.</p>
<p>Is game mastering harder than playing? Yes. Is it more work? Yep. Is it more rewarding in some ways? Sure, depending on your personality.</p>
<p>So: There are differences.</p>
<p>But I believe the long-standing perception that GMing is scary, intimidating, or too much work — rather than something that <em>each and every gamer</em> should attempt at least once — is due in part to this perspective: the notion that GMs are special.</p>
<p>We’re not special.</p>
<p>What we <em>do</em> can be special — but what our players do can also be special. And what everyone around the table achieves together? More special still — because that’s the magic that keeps us all coming back, whether we GM, play, or both</p></blockquote>
<p>Go read it at <a href="http://www.gnomestew.com/gming-advice/game-mastering-is-not-an-exclusive-club">Gnome Stew</a></p>
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		<slash:comments>0</slash:comments>
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		<title>D&amp;D Commercial</title>
		<link>http://www.curtsbasement.com/2009/06/dd-commercial/</link>
		<comments>http://www.curtsbasement.com/2009/06/dd-commercial/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 20:42:12 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1303</guid>
		<description><![CDATA[When in doubt, YouTube to the rescue. I love the voice over. If I didn&#8217;t know any better, I&#8217;d actually be inclined to think that D&#38;D was evil just by listening to this ad.


]]></description>
			<content:encoded><![CDATA[<p>When in doubt, YouTube to the rescue. I love the voice over. If I didn&#8217;t know any better, I&#8217;d actually be inclined to think that D&amp;D was evil just by listening to this ad.</p>
<p><a href="http://www.youtube.com/watch?v=kepaPY4cDTQ"></a></p>
<p><object width="425" height="350" data="http://www.youtube.com/v/kepaPY4cDTQ" type="application/x-shockwave-flash"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/kepaPY4cDTQ" /></object></p>
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		<title>iplay4e characters</title>
		<link>http://www.curtsbasement.com/2009/06/iplay4e-characters/</link>
		<comments>http://www.curtsbasement.com/2009/06/iplay4e-characters/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 01:09:25 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1289</guid>
		<description><![CDATA[Now this is a cool little web app. We probably won&#8217;t need to use it, but you guys might find it handy for at least storing copies of your characters somewhere. It takes files from the Character Builder, which you then upload and can share with others, like your DM. I haven&#8217;t really tried it [...]]]></description>
			<content:encoded><![CDATA[<p>Now this is a cool little web app. We probably won&#8217;t need to use it, but you guys might find it handy for at least storing copies of your characters somewhere. It takes files from the Character Builder, which you then upload and can share with others, like your DM. I haven&#8217;t really tried it out yet, so if anyone gives it a whirl, let me know what you think.</p>
<p><a href="http://iplay4e.appspot.com/characters">iplay4e characters</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>xkcd &#8211; Voynich Manuscript</title>
		<link>http://www.curtsbasement.com/2009/06/xkcd-a-webcomic-voynich-manuscript/</link>
		<comments>http://www.curtsbasement.com/2009/06/xkcd-a-webcomic-voynich-manuscript/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 13:21:42 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Humour]]></category>
		<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1234</guid>
		<description><![CDATA[Too good to pass up. 

via xkcd

]]></description>
			<content:encoded><![CDATA[<p>Too good to pass up. </p>
<p><a href="http://www.curtsbasement.com/wp-content/uploads/2009/06/voynich_manuscript.png" rel="lightbox[1234]"><img class="size-medium wp-image-1235 alignnone" title="xkcd Voynich Manuscript" src="http://www.curtsbasement.com/wp-content/uploads/2009/06/voynich_manuscript-300x195.png" alt="xkcd Voynich Manuscript" width="300" height="195" /></a></p>
<p>via <a href="http://xkcd.com/593/">xkcd<br />
</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Call of Cthulhu: At the Mountains of Madness Trailer</title>
		<link>http://www.curtsbasement.com/2009/05/call-of-cthulhu-at-the-mountains-of-madness-trailer/</link>
		<comments>http://www.curtsbasement.com/2009/05/call-of-cthulhu-at-the-mountains-of-madness-trailer/#comments</comments>
		<pubDate>Sat, 02 May 2009 02:52:38 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1076</guid>
		<description><![CDATA[
Some guy made this incredible mashup as a trailer for his Call of Cthulhu campaign!

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=IFuVTNbJhS4"></a></p>
<p>Some guy made this incredible mashup as a trailer for his Call of Cthulhu campaign!</p>
<p><object width="425" height="350" data="http://www.youtube.com/v/IFuVTNbJhS4" type="application/x-shockwave-flash"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/IFuVTNbJhS4" /></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Dave Arneson</title>
		<link>http://www.curtsbasement.com/2009/04/dave-arneson/</link>
		<comments>http://www.curtsbasement.com/2009/04/dave-arneson/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 14:56:44 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=1031</guid>
		<description><![CDATA[ It&#8217;s a sad day for gamers everywhere, as Dave Arneson, the co-creator of D&#38;D and the first DM ever, has passed away from cancer. He was lesser known to a lot of gamers simply for no other reason than Gary stuck around longer at TSR. This is no less reason for him to be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.curtsbasement.com/wp-content/uploads/2009/04/dave-arneson.jpg" rel="lightbox[1031]"><img class="alignleft size-thumbnail wp-image-1032" style="margin: 5px;" title="Dave Arneson" src="http://www.curtsbasement.com/wp-content/uploads/2009/04/dave-arneson-150x150.jpg" alt="Dave Arneson" width="150" height="150" /></a> It&#8217;s a sad day for gamers everywhere, as Dave Arneson, the co-creator of D&amp;D and the first DM ever, has passed away from cancer. He was lesser known to a lot of gamers simply for no other reason than Gary stuck around longer at TSR. This is no less reason for him to be mourned, however. He was the first DM with his Blackmoor campaign setting (the first ever, even before Greyhawk), and paved the way for a few of the most fun parts of this hobby: creating worlds and great story telling. He will be missed.</p>
<p>There were originally some conflicting reports on whether he had truly died or not, so I was waiting for some decent confirmation before I said anything.</p>
<p>RIP Dave.</p>
<p>PS: <a href="http://www.giantitp.com/comics/oots0644.html" target="_blank">This latest Order of the Stick comic</a> is a brilliant homage.</p>
<p>via <a href="http://www.escapistmagazine.com/news/view/90765-R-I-P-Dave-Arneson" target="_blank">Escapist Magazine</a></p>
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		<title>TMNT 25th Anniversary</title>
		<link>http://www.curtsbasement.com/2009/02/tmnt-25th-anniversary/</link>
		<comments>http://www.curtsbasement.com/2009/02/tmnt-25th-anniversary/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 05:13:06 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=947</guid>
		<description><![CDATA[As it turns out, the Teenage Mutant Ninja Turtles are 25 this year. Hardly teenagers at this point, I&#8217;d say. Furthermore, this makes me feel old now.
We totally need to have a TMNT game sometime (Savage Worlds would be PERFECT).  
Teenage Mutant Ninja Turtles 25th Anniversary
]]></description>
			<content:encoded><![CDATA[<p>As it turns out, the Teenage Mutant Ninja Turtles are 25 this year. Hardly teenagers at this point, I&#8217;d say. Furthermore, this makes me feel old now.</p>
<p>We totally need to have a TMNT game sometime (Savage Worlds would be PERFECT). <img src='http://www.curtsbasement.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://www.tmnt25.com/">Teenage Mutant Ninja Turtles 25th Anniversary</a></p>
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		<slash:comments>2</slash:comments>
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		<title>The Mossmantle Campaign</title>
		<link>http://www.curtsbasement.com/2008/10/the-mossmantle-campaign/</link>
		<comments>http://www.curtsbasement.com/2008/10/the-mossmantle-campaign/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 15:08:47 +0000</pubDate>
		<dc:creator>Curt</dc:creator>
				<category><![CDATA[Role Playing Games]]></category>

		<guid isPermaLink="false">http://www.curtsbasement.com/?p=604</guid>
		<description><![CDATA[Keep on the Shadowfell is, at long last, complete. Last night, the group fought their way through foul undead into the chamber where Kalarel was in the middle of summoning some great evil, perhaps even Orcus himself, through a portal. With great effort, the group dispatched the vile priest in the nick of time and [...]]]></description>
			<content:encoded><![CDATA[<p>Keep on the Shadowfell is, at long last, complete. Last night, the group fought their way through foul undead into the chamber where Kalarel was in the middle of summoning some great evil, perhaps even Orcus himself, through a portal. With great effort, the group dispatched the vile priest in the nick of time and saved the day.</p>
<p>As the Keep on the Shadowfell drifts from view, the quiet hamlet of Mossmantle approaches. It&#8217;s time, at long last, to start our next campaign!</p>
<p>I went over it <a href="http://www.curtsbasement.com/2008/06/the-west-marches-and-campaigns-like-it/" target="_blank">previously</a>, but I&#8217;ll mention it briefly again just in case. This campaign is going to follow a much different model than we&#8217;re used to as of late. Basically, it&#8217;s a &#8220;sandbox&#8221; game, meaning that there&#8217;s no overarching plot and expected conclusion. It&#8217;s an old-fashioned sort of D&amp;D game where you will basically be exploring the countryside near the town of Mossmantle and what dungeons lie within it&#8217;s shadowy woods. Your motivations are entirely your own, and you are encouraged to be as simple or as complex with them as you please. Anything from a treasure hunter seeking the lost amulet of the Gatekeeper Athul&#8217;chek to a landed knight looking for his missing sister. As I mentioned in the comments of the linked post, I really want to encourage the idea that you can do whatever you want with this campaign.</p>
<p>Here&#8217;s the basics:</p>
<ol>
<li>Sessions will be scheduled by the players. If you want to play, you have to email everyone and see who&#8217;s available, then set a date/time and be ready to play then. The only requirement is that this is scheduled in advance, to give people time to respond, and to give me time to be free as well. If you don&#8217;t take the initiative, then we don&#8217;t play. Outside of sessions, you are welcome to blue book as much as you like. This will enable you to really explore the town itself and your character&#8217;s downtime. But that doesn&#8217;t mean that each session with everyone must be consumed by adventure and that alone: if you guys want to spend a session exploring town or whatever, that&#8217;s fine too. The pace is your own.</li>
<li>Because I despise level disparity more than anything else, experience will be a shared pool. If someone gets a roleplaying reward, everyone benefits. If some players clear a mine, everyone benefits. I know this can be a bit unfair when someone&#8217;s not present and still gets XP, but that&#8217;s a downside that (in my opinion) is greatly outweighed by the benefits. I will keep track of the XP meter and will simply email you all (or tell you if we&#8217;re in a session) that you&#8217;ve leveled up. I&#8217;m not certain, but I&#8217;ve kinda toyed with the old-fashioned idea that you can only attain levels when you go back to town to rest, but I don&#8217;t think I&#8217;ll go that route.</li>
<li>There is no plot. While there are stories to be told and histories to be learned, and NPCs have motivations and desires that will cause certain things to happen; there is no expected route. You&#8217;re encouraged to do whatever you like. If you feel that you&#8217;d like to join the bandit king Sutger and his band, then that&#8217;s fine too. I&#8217;m very curious to see where the game goes and what it&#8217;ll look like by level 30. <img src='http://www.curtsbasement.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li>We will likely have an introductory session where the characters can do a &#8220;meet and greet&#8221; and get settled into the town of Mossmantle. If people are native to the town, let me know and I can give you some details ahead of time via email. This&#8217;ll give us a chance to find out what&#8217;s in the area and what you guys might like to explore. We may even have enough time in the first session to do a dungeon or something.</li>
<li>Encounters will only be somewhat scaled. There will be things out there that you cannot handle and could easily wipe the group. Be careful! Pick your battles when you can and know when to run. I will be remorseless. There is no plot, so characters can easily be replaced.</li>
<li>4e suggests that characters should have magic items tailored to them. This won&#8217;t happen in this game. I will be placing magic items at random. If you find something useless to all of you, then so be it.</li>
<li>The game will be semi-realtime. If possible, each session will start on the same day in the campaign as real life. This means that time will pass relatively quickly compared to our other games and it means that seasons will pass as they do in real life. This may very well change the dynamic of encounters or dungeons.</li>
</ol>
<p>Characters will be starting at 1st level, using the default point buy. Monster Manual races in the back of the book are available, including the slightly more detailed versions on the Wizards&#8217; site. Please ask before choosing one of these, though. The Genasi and Swordmage from the Forgotten Realms Player&#8217;s guide are available. Adventurer&#8217;s Vault is also available for use (it&#8217;s got some mundane items in it).</p>
<p>The town of Mossmantle is a little hamlet in the north eastern Eldeen Reaches under the protection of the Wardens of the Wood, who came to protect the town after Aundair left the region. It&#8217;s a sleepy town, though sometimes it has trouble with bandits or other, less friendly, druid sects like the Children of Winter or the Ashbound.</p>
<p>That about covers it for now. Feel free to discuss character ideas, adventuring company ideas (if you want to make things official-like), and whatever else springs to mind. I look forward to starting!</p>
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