Alright, even though the books haven’t quite arrived yet, I figured I’d make a post about this so we can get the ball rolling and the creative juices flowing.
The arrival of 4th edition gives us an impetus to start a whole host of new campaigns to make good use of the new rules. However, time is limited and schedules are difficult to arrange. As such, in addition to the more conventional campaigns we’re playing, I think it’s time to dip our toes into the literary wonder of Play by Email.
Being that this is our first foray into the medium, it might be a bit rocky at first but I hope that we can settle into the swing of things and enjoy ourselves. The pace of the game will be MUCH slower. As such, whenever something like combat occurs, I’ll likely not make it too difficult or complex of a fight, but I’ll still award good experience to level at a decent rate. This isn’t to say that the game won’t be challenging, but I want to draw the focus off exciting battles and onto exciting roleplay. On the upside, the slower pace is counteracted by the fact that the game is not in discreet sessions: we are technically always playing in a PBEM.
Even though the wiki says the advantage is keeping everything private, I would like to do the opposite for the most part. I want the game to be collaborative as much as possible, and so most of the actions in the game will be sent to everyone (reply to all).
Now, for the setting. It’s Planescape, but with the new 4e cosmology. Outland is gone, and as are the gate towns. The planes are much more morphic now, sitting primarily all within the Astral Sea or the Elemental Chaos. Sigil now spins in an unknown space between planes. Planes are not necessarily aligned and there are infinitely more planes that can be explored.
In addition to this, the setting will emphasize the whimsy of the planes. It’s the planescape as it is in planescape’s art. Only it will be advanced somewhat to an Edwardian era (think around WW1/Jules Verne sort of stuff). People wear tophats and tuxedos with coat tails. Guns exist, but are rare and typically only for the wealthy. Industry is paramount and unless you want to be working in some smog-belching factory your entire life, you might want to see what money can be gleaned from the planes themselves. What riches could be found beyond any portal, if only you knew the key.
If you’re interested in playing this, please comment on this post. This will allow me to determine just who I need to add to the mailing list for it.
When you get the chance, please make 1st level characters. There are no house rules, and you may (with approval) use racial details from the Monster Manual (this includes Planescape favorites the Gith) as well. Furthermore, because the game has such a strong emphasis on roleplaying and characterization, you will likely need a good solid background as well. If you’d all like to collaborate (and I encourage it), please do so in the comments here, or we can get an email conversation going around once people have signed on.