Marie and I recently ordered all the starter core sets for Magic 2010 however while waiting we were also getting impatient. So finally today Marie broke and said lets go to Bluenose and see what they have. I must say they have a lot of cool stuff. It’s a highly unorganized store ran by old fashioned hippies I believe but they do have some interesting items.
After much looking around I saw some cool items like the Spycraft card game (only the expansion however) and they seem to have a GI Joe game. Not sure if it is ass though. But they had a Magic area. Honestly to the person just jumping into it without assistance, it’s confusing as hell. However since we had all our stuff ordered we just wanted a quick fix. So luckily they had a $10 set which has some planes cards as well as 2 small packs of 15 cards. Basically a nice teaser to get your sets going.
Opening the box you have a giant fold out instruction manual which explains the game and the rules. Essentially you play a Planeswalker who summons creatures, cast spells & enchantments. To start you sort your cards by color. Think of these as your specialty. Each color has a particular purpose and style of play. For instance White are more on protection and Blue are controlling hour opponent. You then can pick one color or you can pick two colors and mix them. Normally in tournament play you can have a mixed deck as well but they are tougher to play. For the purpose of this starter they recommended using two colors.
So with that I selected White which was protection and Black which was more chaotic, dealing quick damage however their defense was low. Marie has selected Blue and Green. Green is nature based. The rules itself were quite simple really. You start by shuffling your cards and then taking seven cards as your initial hand. Every turn you refresh your planes cards (these allow you to summon creatures, cast spells, etc). Think of it more like mana ressources. You then cast spells, summon creatures if you can or you can place down a planes card which will then be used as permanent ressources. The more planes cards you have in play the more things you can do and the more incredible creatures you can summon. You can then attack. With black I was doing smaller damages but the were cheaper to summon or activate so I typically had the early upper hand. However it doesn’t mean you kick your opponents ass. They can choose to block if they have a summoned creature or spell / enchantment that can be put in play. Depending on your creatures power and toughness you can kill that creature or in some cases eliminate each other. After your initial attack and opponent defense you can then play any other spells, etc you want.
At first your referencing the rules a bit to figure the gist of it all. But roughly by the third game we were on our own and just playing. I was very surprised at the ease of play and unpredictability of some hands. In all were pretty much loving the game and at further expanding our sets. I highly recommend people give it a try as it’s not a huge initial investment and it’s quite enjoyable.
I also bought Marie a WoW card game starter set so she it makes it her own and generally get into it more when it’s your own thing. So we will soon be trying that. I just have to read the rules up again as it’s a bit less intuitive from what I remember.
So yeah thats about it. In other new though I beat Fable and almost finished Crackdown. Fable is pretty awesome, I like the quest cards you get. Crackdown was not an intuitive game to start really but fun none the less.